Language Learning Game

Imagemap
Language Learning GameTownEmployment AgencyDriving JobsDelivery JobPolice/Police Dispatcher/ThiefDelivery Job Advanced (multiplayer)Detective JobsSingerRestaurant JobsRestaurant OwnerCookWaiter/Order takerPlaygroundShoppingDrug StoreFurniture StoreClothing StoreBook StoreCreature equipmentRestaurant*customer*SchoolLocation IndependentYour HouseBedroomKitchenLiving roomTelevisionWeather ReportDress PetNatural locationsQuestsStrategy QuestMystery QuestBattles/Duels/Lemmings-genre gamesCreaturesOceanSide/Blue_Energy/Water forceHaunted Forest/Black_Energy/Dark forceDesert/Yellow_Energy/Sun forceMedows/Green_Energy/Nature forcePet VariablesPermanent AttributesIntelligenceLevelDynamic AttributesComfortAppearanceFitnessTemporary StatesHungerCleanlinessEnergyHappinessSpecial FlagsHealthy vs SickMiscFriends and RelationshipsMoneyCreature FriendsAdvancing LevelsCharisma MedalLeadership MedalIntelligence MedalSocial Networking ProfilesInitial game introcreate your pet
hideLanguage Learning Game
hideTownInternal Link
hideEmployment AgencyInternal Link

hideDriving Jobs

What Students Learn: -Imperative Mood -Giving/Understanding Directions -City Vocabulary

leafDelivery Job
leafPolice/Police Dispatcher/Thief
leafDelivery Job Advanced (multiplayer)

One person in a 2D map view, one person in a 3D view. Two need to communicate with each other via puzzle interface to complete task successfully

leafDetective Jobs
leafSinger
hideRestaurant JobsInternal Link
leafRestaurant OwnerInternal Link

once kids have been playing long enough to accumulate the necessary capital, skill attributes and level, they can start their own restaurant, and potentially make a lot of money. Here they have to hire other players for the roles below (depending how well the other players do, they profit -- so there's incentive for them to make sure the other players are doing their jobs well). They also need to order ingredients for their restaurant, using any available analyzable store data to help them coordinate ingredient supply versus food spoilage. You start out running a little fast food place, eventually you can run nice restaurants or whatever.

leafCook
leafWaiter/Order taker
leafPlaygroundInternal LinkInternal Link
hideShopping
leafDrug StoreInternal LinkInternal Link

Insert totally shameless product placement here

leafFurniture StoreInternal LinkInternal Link
leafClothing StoreInternal Link
leafBook StoreInternal LinkInternal Link
leafCreature equipmentInternal Link
hideRestaurantInternal Link
leaf*customer*Internal LinkInternal Link
leafSchoolInternal LinkInternal Link
hideLocation Independent
hideYour House
leafBedroomInternal Link
leafKitchenInternal Link
hideLiving room
hideTelevision
leafWeather ReportInternal Link

based on the weather report, you need to put on the most appropriate clothes for your pet. Mismatching clothing type with weather temperature will decrease the comfort level.

leafDress PetInternal LinkInternal Link
hideNatural locations
hideQuests

I don't know that I personally find these particularly fun, but, for basically zero programming effort it doesn't hurt to throw these in for those people who do. Basically, in order to get money in our game, they can go through other sites that are in English, play their games or whatever, and answer some question on our site they would only know by having navigated through nickelodeon or somewhere's website. Probably you would buy the treasure map in a store, it would point you to a website, you get the result, you make money.

leafStrategy QuestInternal LinkInternal Link

Something extending any strategy game template we might be able to find

leafMystery QuestInternal Link
leafBattles/Duels/Lemmings-genre games
leafCreaturesInternal Link
hide
leafOceanSide/Blue_Energy/Water force
leafHaunted Forest/Black_Energy/Dark force
leafDesert/Yellow_Energy/Sun force
leafMedows/Green_Energy/Nature force
hidePet Variables
hidePermanent Attributes
leafIntelligence
leafLevel
hideDynamic Attributes

Like temporary states, but you don't hit 100% and you get a higher ceeling as you play more, but never 100%

leafComfort
leafAppearanceInternal Link
leafFitnessInternal Link
hideTemporary States

You start at 100%, you need to work to keep these up

leafHunger
leafCleanliness
leafEnergy
leafHappiness
hideSpecial Flags
leafHealthy vs Sick
hideMisc
leafFriends and Relationships
leafMoneyInternal Link
leafCreature FriendsInternal Link
hideAdvancing LevelsInternal Link
leafCharisma Medal
leafLeadership Medal
leafIntelligence Medal
leafSocial Networking ProfilesInternal LinkInternal Link
hideInitial game introInternal Link
leafcreate your petInternal Link

*Is it ok for your pet to send you emails? *Would you like a browser plugin to let you know about your pet?